We connect game developers with the finest, seasoned artists, streamlining the process of sourcing, hiring, and managing passionate freelancers. Our approach...
Hi everyone! In this article we want to show you some environment studies we have made for our game's world.
This week I decided to show you the beginning of the creation process of a poster for the game.
This week I decided to show you the development progress and process of creating the final art for the last room that I'll be creating for the vertical...
This week I decided to keep on showing you the development progress and process, on creating the final art for the rooms of the game, the kitchen.
This week I decided to show you the development progress and process, on creating the final art for one of the first rooms of the game, the entrance hall...
This week, we bring you guys a quick example of what our outside environment will look like. Take a look!!
Hey y'all. This week we have a few asset concepts to share with you and even some in progress 3D models. Come take a look!
Get a look into the first concepts developed for Dystopia, since environment, character and weapons.
Get to know a bit about my current project with some sneak peeks on my pitch development phase!
The final delivery is done and this is the result. A lot of things have been improved and the game looks more consistent.
The dialogue system is now implemented and it is now possible to assemble the crowns as well as use them to destroy obstacles
Just a quick update on our level's assets. We've started modeling some objects. Check them out!
We've been working on our level design and environment ideas lately. We want to give you guys an idea of what our game will look like. Check it out!!
How does Rusalka obtain her powers? In this DevLog I'll be taking about the Crown System and how it works.
In this DevLog I'm going to show you the process I went through in search for the best solution to handling kelp in Rusalka.
In this article I'm sharing my huge 12 months progress and details of gameplay/storyline evolution for my pandemic inspired game. I'm showing you all...
In this new episode of making of Epidemic Tracer game, I'm going to show you an extended workflow for creating beautiful and realistic apartments for...
In this article I'm explaining about my delay on updates; how I won Epic MegaGrant, how I'm working on a storyline for my quarantine-based game Epidemic...
In this article I would like to share you my approach on building outdoor environment for the imaginary location of my quarantine inspired indie game...
In this short devlog, I'm going to show you results of my hard work after many calculations and experiments. This time it's about alpha version of Brutalist...
In this article I'm going to show you how to adapt an imaginary location (based on a real one) for the game in order to make gameplay more interesting...
In this article I'm going to show you how to create imaginary but realistic living complex interiors without any concept art needed, plus, how I'm using...
In this article I'm going to show you how to create imaginary but realistic worlds without any concept art needed, and based on real life locations.
Ingenious is a full-cycle game development studio with a core strength in Unity development and a team with a thorough understanding of gameplay and design...
Hello Everyone, My name is Leigh and I'm the Project Coordinator/Creative Director for our game project. Sadly, We can not share much info on our game...
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