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Just a video of me creating a broken bicycle for Random Thing Game with use of Blender 3.2 and UE4.
game-ready asset made with Blender 3.2 and Unreal Engine 4.
Welcome to our tenth dev log. Today we will share with you how the rooms in Runewatch are made.
Welcome to our sixth dev log. Today we are going to show you some of the steps we go through when making the animations for the characters in Runewatch.
Welcome to our third dev log. Today we will share with you a few stages of the creation of one the assets in our game - the spellbook.
<p>Checkpoint Studios is looking for a character artist to take on the task of creating characters for our upcoming game. We are a recently founded group...
Hey guys. We've began modeling our main character Eleanor Santiago. Come check out how its going.
<p>Checkpoint Studios is looking for a Character Designer to take on the task of creating characters for our upcoming game. We are a recently founded...
This DevLog will show the process developed this week. Starting with some sound design and UI to the modeling of characters and textures.
Destruction and 'DNA System' refinements, Traffic AI, Crowd Simulations, and Hoomans 2.0.
<p>Checkpoint Studios is looking for a 3D modeler to take on the task of creating gun models for our upcoming game. We are a recently founded group creating...
Dev Blog #2. Development status from November 09 until now (Only some of the major items)
<p>Hi!</p> <p>Darklight Games is looking for a skilled low poly character modeler and texture artist to help us completely remake a number of character...
-High-Quality Resources- Yume is limited to 64k of vertices per model. This results in a limitation of creating high-quality games, right?
You have planned. You have researched. You have procrastinated. Now is the time to START!
<h3><strong>About the position:</strong></h3> <p>I'm currently looking for 3D Modellers with experience in Blender, 3DS Max, Cinema 4D, or similar software...
Pihkura is indie development studio focusing on game development, modeling, animation and composing. Pihkura is located in Findland.
Hi! We(kraykon development) are currently searching for one more C# coder and 2 character modelers and hard surface modelers. We are currently making...
Hi! We are a group of indie developers trying to make a living by making games. Currently, we are 7 working on our project(including me). We are currently...
I am in search of a team to help me build an action/adventure game with light RPG elements. I will go into further detail upon receiving one's application...
Hello, I am looking for a 3D model and texture designer. Orbs at War: Set in a science fiction based persistent world, playing as an advanced artifical...
Welcome all! How are you? Today we will get back from where we last left and we will walk into the incredible territory of the three dimensions.
Welcome! Our game Apprentice Arriving™ is a Single Player / Medieval / Fantasy / RPG for the PS4, Xbox-One and PC. The engine we use is Unreal Engine...
Hello, We are Nova Eclipse a new indie developer group working on our first game, we are a small team of passionate and friendly people. The team was...
Fenrir Studios is developing a 3D Stealth Action game, called Dark Storm in the Unreal 4 Engine. You will be paid by a Royalty Contract. We decided to...
Hi, Onami Games is currently a very small team of 2 active developers (1 programmer and 1 3D generalist) working on a 3D action role-playing game. We...
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