It’s time to present you with a new Flax 1.5! This update contains many cool features like multiplayer support, gameplay framework, ImGui/DLSS plugins...
Just before the end of an exciting year, we share the advanced buoyancy, movement, and networking that Sails of War has.
<p>Hey everyone! We are looking to get basic networking set up for our upcoming game Iron Rebellion. We are not looking for any bells and whistles right...
Tired of working on games that never get released? Then you're at the right place! **Game Description** Titanforged Entertainment is currently working...
Each game server had 1 game world for 16 slots/players (it's 8 vs 8 on a team deathmatch). To reduce the memory usage I had to switch to the multi-world...
A bit of insight into the networking part of our game. To save time and a lot of headaches, we went with a great ready-to-use system that was also conveniently...
Hello everyone! In short: The whole game design is finished. We are looking for programmers to make it all work! What game is this? Titanforged Entertainment...
Warpaint receives a huge update! New A.I, Maps, Water, Networked Painting, and Languages.
Why did I went with a Dedicated Server for a game with just two clients?
As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on the nitty-gritty of development with regular blogposts...
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