Greetings! I am a Video Game Music Composer based in the UK, currently looking for new projects. I specialize in creating bombastic and atmospheric soundtracks...
<p>We are Data7, a group of game developers and artists who have come from around the world to make the game we want to play! we are currently looking...
Learn how to make the perfect game audio sound reel. Whether you’re a sound designer or a composer, showreels are great exercises to showcase your talent...
This DevLog will show the process developed this week. Starting with some sound design and UI to the modeling of characters and textures.
Crazy project with code name "Framework". It's a hardcore text game with cool sound and ten-finger controlling.
<p>Firstly, If you're taking the time to read this, thank you!</p> <p></p> <p>I am a professional media composer (primarily orchestral) looking for an...
An overview of the work I've completed this past week on my first pass at weapon/movement audio, new visual effects, and cleaner handling of ragdolls.
Our sound department for Trip the Ark Fantastic is comprised of two people. Fenton Hutson is in charge of the score (in the later blog posts Fenton will...
Using a broken violin to create creepy, eerie ambiences for video games.
Thanks to all who applied! We are currently evaluating your submissions and making our decisions of whom to accept.
In which the woodworker's workshop is just about complete; the associated puzzle is done; "grouping" items are improved; lockpicking gains an example...
In which a rollover-sound issue is fixed; an opening sound is added to minigames; level two sees some fixes; a new scene is added to level two, and some...
In which threaded level-loading is attempted; additional UI rollover sounds are added; attacks may have individual sound-effects; the mystery of the half-working...
Hello, We're Enigmatic Studios, a start-up based in in Hampshire, England but with team members based around the UK and USA. We are a studio aiming to...
How using cheaper alternatives to expensive microphones and recording equipment can still yield high quality results.
Using trial and error to discover the best sound during recording. I'll also briefly go into how layering can add depth and thickness to simple sounds.
Creating wind sounds using a FREE synthesiser, plus some extra ambiences using old fashioned foley techniques!
Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...
Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...
Individual combat music themes for different kind of enemies can achieve a dense atmosphere.
Our sound designer, Adam, has written a few words about his approach to the music for Alder's Blood. We've decided to show you a fragment of his soundtrack...
We've decided to show you a little piece of our Alder's Blood soundtrack by our sound designer, Adam. He has written a few words about his experience...
We are Alberto Rojas (RED) & Elías Fraguas (FORGE). "8Days" by Santa Clara Games. "Rise of the Elders" by Strange Matter. "War, the Game" by Obbe Vermeij...
Macrales Studio presents the vocal and musical casting of Epic Loon in a video with all the characters and actors.
Although Mark and I manage to do a lot between the two of us we are lucky enough to have made contact with the extremely talented Andy Guy (@Andy_Guuuy...
You can tag anything on IndieDB on IndieDB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.