The not so flying carpet is a reaction based racing/platform-jumping game set in a dark,
murky forest with an arcade style fast paced gameplay.
The wooden ledges are your friends and the swampy ground beneath is your enemy.
Navigate the troll through the forest and try to get him to fly for real.
Since he cant rely on his carpet (that barely flies) its up to you to keep him safe.
This game was developed in four weeks by five students at Futuregames. (www.futuregames.se)
Restrictions: 50.000 polycount limit (low poly), No more than 5 MB worth of 3D data, and 10 MB worth of 2D
data.
This is work in progress.
Fredrik Henriksson - Game design, level design
Bojan Piperac - Project lead, game design, level design
Oskar Thuresson - Art director
Leo Ringborg - 3d Artist
Rasmus Bremholm - 3d Artist
David Westerlund - Music (http://davidwesterlund.com)