It's not as bad as I'd remembered from my last playthrough, but it's not quite good enough either. Imps still jump on you from behind every doorway and you cant avoid damage, Zsec and chaingun commandos still unload all their ammo on you, cheap jumpscares are still cheap, and graphics still look like everything is made of plastic, but there's also some nice stuff here and there.
Firstly, the story is still alright, and all of the grotesque imagery and scenes work well and the atmosphere is as tense as ever, and after a while I got used to all the gameplay nuisances and had some fun. While the first half of the enemies use annoying hardly or completely unavoidable attack patterns (and every time you take damage the camera shakes, making it harder to avoid further damage and fight back), the other half of the enemies are much better designed (especially Revenants and tentacle commandos), making gunplay more skill based and satisfying whenever they appear on screen.
Graphic-wise again, at least the lighting is really good.
So, the game is still not as good as I'd expect, but at the same time not as bad as I'd remembered.