un classique jeu d'aventure qui demande un peu de réflexion.
When I first played Skyrim, my first Elder Scrolls game, I was completely mesmerized. The impression held for a couple hundred hours of leveling, exploring, fighting and pickpocketing. But as the excitement wanes, you start noticing the cracks. The combat is mediocre, the magic is completely lackluster and unimaginative and most of the quests have no real impact or sense of urgency to them. Past the hype and well done presentation lies a middling RPG experience on a wonky engine.
Then why am I rating it 10/10? It would be a disservice to the modding community not to. I've spent and will spend hundreds hours in this game because most of the issues of the game can be at least somewhat mitigated by the brilliant modders who did Bethesda's job for them, eradicating bugs, overhauling every gameplay system, crafting wonderful questlines, writing hundreds and hundreds of NPCs for you to add...
So while Bethesda sadly underdelivered as it continues to do so to this day with ever increasing shamelessness, the community turned a meh RPG into a framework in which you can put together your own game, something the developers failed to do.
Despite the slower pace compared to the other series entries and repetitive "in your face" moments this is actually a good game, disturbing atmosphere and great level design and all, this is a really good game if you love exploration-oriented gameplay with a few tense moments, the last few levels especially are amazing. Yeah the monsters take more shots to kill than the original but that's not a big issue really, once you get over these issues and focus on the core of the game it's actually really fun and enjoyable.
The best Half-Life clone you'll ever play thats not a Half-Life mod nor the original Half-Life. Absolutely fantastic atmosphere, audio design incredibly ahead of its time and divine pacing.
Sure, it ain't classic Doom. At least not for the first 6 hours. But then again, it's not just Half-Life. Doom 3 manages to find a really nice balance between the thinking of Gordon Freeman and the shooting of the Doom Guy.
Massively underrated game.
It's not as bad as I'd remembered from my last playthrough, but it's not quite good enough either. Imps still jump on you from behind every doorway and you cant avoid damage, Zsec and chaingun commandos still unload all their ammo on you, cheap jumpscares are still cheap, and graphics still look like everything is made of plastic, but there's also some nice stuff here and there.
Firstly, the story is still alright, and all of the grotesque imagery and scenes work well and the atmosphere is as tense as ever, and after a while I got used to all the gameplay nuisances and had some fun. While the first half of the enemies use annoying hardly or completely unavoidable attack patterns (and every time you take damage the camera shakes, making it harder to avoid further damage and fight back), the other half of the enemies are much better designed (especially Revenants and tentacle commandos), making gunplay more skill based and satisfying whenever they appear on screen.
Graphic-wise again, at least the lighting is really good.
So, the game is still not as good as I'd expect, but at the same time not as bad as I'd remembered.
I've been playing in Capsa for about a year already, since it was Early Access. Since then, they've keep adding more and more features, vehicles, and areas to explore! Now, we can ride horses, swim and dive, drive go-karts and boats, and claim houses, campsites, and clubs. And they're even more customizable with colors, patterns, and even add-on parts. \o/
There's even more goodies coming, too! :)