Please be aware that May 1st we are going to redirect all VRDB visitors to IndieDB and continue our VR coverage there.
I played an earlier demo at Seattle Indies Expo during PAX last year and it's really cool to see how far it's come. It's also been fun to follow it's development and read about the story on how the dev got here.
As for the game, it's really polished and clean and plays well. The graphics aren't the most detailed but the cartoon-style look works well for the game and makes it easy to focus on things like the level layout and which enemies you're facing. The controls are simple and intuitive and just work. I'm playing on Windows MR and haven't had any issues, even with the bow which can sometimes be hit or miss. The gameplay is simple but has a lot of depth to discover as you go. There were levels that I lost badly (and quickly!) but was then immediately able to win after mixing up my boosts and strategy a bit on the next try. I also appreciate that the game does a good job of introducing you to everything bit by bit while still letting you play the game and keep having fun along the way.
I really like how it makes use of space. It would be really easy for a game like this to feel very stationary (especially when shooting pistols at a wave of approaching enemies) but due to the level design and the strategy of switching weapons regularly I found myself constantly moving and engaged with the whole play space.
I obviously haven't gotten through all the levels yet so I don't know how long it will take to beat. But it does seem like it will have some replay value even after I finish. I can see myself wanting to do better on levels I had just finished as I noticed a mistake or something I could optimize. So we'll see how many hours I get into the game. But either way, it seems like it's worth the price.
When I first played Skyrim, my first Elder Scrolls game, I was completely mesmerized. The impression held for a couple hundred hours of leveling, exploring, fighting and pickpocketing. But as the excitement wanes, you start noticing the cracks. The combat is mediocre, the magic is completely lackluster and unimaginative and most of the quests have no real impact or sense of urgency to them. Past the hype and well done presentation lies a middling RPG experience on a wonky engine.
Then why am I rating it 10/10? It would be a disservice to the modding community not to. I've spent and will spend hundreds hours in this game because most of the issues of the game can be at least somewhat mitigated by the brilliant modders who did Bethesda's job for them, eradicating bugs, overhauling every gameplay system, crafting wonderful questlines, writing hundreds and hundreds of NPCs for you to add...
So while Bethesda sadly underdelivered as it continues to do so to this day with ever increasing shamelessness, the community turned a meh RPG into a framework in which you can put together your own game, something the developers failed to do.
Despite the slower pace compared to the other series entries and repetitive "in your face" moments this is actually a good game, disturbing atmosphere and great level design and all, this is a really good game if you love exploration-oriented gameplay with a few tense moments, the last few levels especially are amazing. Yeah the monsters take more shots to kill than the original but that's not a big issue really, once you get over these issues and focus on the core of the game it's actually really fun and enjoyable.
The best Half-Life clone you'll ever play thats not a Half-Life mod nor the original Half-Life. Absolutely fantastic atmosphere, audio design incredibly ahead of its time and divine pacing.
Sure, it ain't classic Doom. At least not for the first 6 hours. But then again, it's not just Half-Life. Doom 3 manages to find a really nice balance between the thinking of Gordon Freeman and the shooting of the Doom Guy.
Massively underrated game.
It's not as bad as I'd remembered from my last playthrough, but it's not quite good enough either. Imps still jump on you from behind every doorway and you cant avoid damage, Zsec and chaingun commandos still unload all their ammo on you, cheap jumpscares are still cheap, and graphics still look like everything is made of plastic, but there's also some nice stuff here and there.
Firstly, the story is still alright, and all of the grotesque imagery and scenes work well and the atmosphere is as tense as ever, and after a while I got used to all the gameplay nuisances and had some fun. While the first half of the enemies use annoying hardly or completely unavoidable attack patterns (and every time you take damage the camera shakes, making it harder to avoid further damage and fight back), the other half of the enemies are much better designed (especially Revenants and tentacle commandos), making gunplay more skill based and satisfying whenever they appear on screen.
Graphic-wise again, at least the lighting is really good.
So, the game is still not as good as I'd expect, but at the same time not as bad as I'd remembered.