Rimworld of Magic v2.5.4.0 update - Shaman: utilizes a variety of offensive, defensive and support abilities through their connection with spirit and elemental energies
RWoM v2.5.4.0 - Shaman
New:
o Dark Robes - Art improvements and redesign by Aledroid
- Renamed to "Mage Robe"
- Stats tweaked to reduce physical and environmental protection
- Replaces the ability XP gain penalty of -25% to a bonus +10%
o Added custom weapon defs for 31 mods thanks to fluffysnowcap
o New Magic class - Shaman: utilizes a variety of offensive, defensive and support abilities through their connection with spirit and elemental energies
- Totems: creates totems of lightning, earth, and healing to provide temporary AoE support
- Enrage: uses emotions as fuel to greatly augment physical combat power
- Hex: place a hex on targets (friend or foe) that establishes a link between the shaman and hexed spirits; additional curses can be applied to all hexed targets:
* Pain Hex: applies a minor injury that causes extreme pain
* Mental Assault Hex: can cause various mental breaks
* Critical Fail Hex: hexed targets suffer from extremely bad luck which can result in shooting allies, tripping over their own weapon, and other unlucky results
- Chain Lightning: creates a bolt of lightning that bounces to nearby enemy targets
- Spirit Wolves: summons a howling pack of wolves to charge a position
- Spirit Animal: calls for the Shamans spirit animal
* Bear: defensive and steadfast, the spirit bear will taunt enemies and soak damage with it's thick hideous
* Mongoose: crafty and agile, the mongoose can deliver lethal surprise attacks
* Crow: augments the wisdom and spirit connections of the shaman
Tweaks:
o Shadow trait penalty to shooting accuracy reduced from -25 -> -5; global learning speed, social skills, and research reduced to compensate
o Reduced difficulty of Elemental Assault by 25%
o Core classes using custom class defs will still appear under the core class mod options
o Light Lance will no longer hit friendly pawns within 2 cells of the caster
o Updates for valid weapon requirements for abilities is cached every second to improve performance
o Reverse time will lose some of it's power each time it removes a illnesses or injury, effectively limiting the number of hediffs it will remove for each application
o Commander orders now take a small amount of time to issue
Bug fixes:
o Fixed a bug where Cantrip skills had a cap of 3 levels instead of 15
o AI should no longer use abilities on prisoners
o Fixed a bug that was preventing disabling shot from upgrading skills if the ability was at level 3
o Fixed a bug when Dragon Strike attempted to kick an invalid target