Amnesia: The Bunker is a first-person horror game from the makers of SOMA and Amnesia. Left all alone in a desolate WW1 bunker with only one bullet remaining in the barrel, it’s up to you to face the oppressing terrors in the dark. Keep the lights on at all costs, persevere, and make your way out alive. A truly intense horror experience.
changes: - adjusted generator fuel max (to 20.0) - generator always malfunction - lights flickers no matter level - increased invertory slots (to base of hard difficulty) - no instant kill anymore... monsters hurts, but dont kill immediately - some items give randomized items - fuel length running generator - easy decreased, hard increased, range now hard-easy (3.0 - 4.0) - dynamo light extended time - dmg of gun (not sure if giving or recieve) randomized, based on difficuly range - guns have chance to skip shoot - monster is smarter, more sensible, more dangerous - rats are smarter, more sensible, more dangerous too - some utility/weapon items are now droppable (be sure not drop if you decided that you need them for story!) - guns get automaticaly ammo on each item pickup (999 bullets/shells) so basicaly unlimited - ONLY FOR BASE GAME VERSION (1.0) tags for changes: //MD //MN
some info how is with this mode interesting gameplay...
1. you dont have issue with fuel so much.. less stress with fuel
2. but monster haunts you more and rats too, you need have prepared molotovs and guns
3. but gun can fail and you will need reload so you can count just 75 pct on gun shots (shoot wisely) - this is counter effect of giving guns unlimited ammo
4. you can get randomly items like gas mask or lighter which helps in start of game for advanced craft
5. but still you get randomized clothes, bandages, flares, sticks for all your craft needs so you can preffer light or life when crafting
6. dynamo is slight longer, but still makes noise
7. you get hurt, not insta killed.. so you need healing.
8. for horror efect pernament light flickers (no more easy monster detection)
most of new features depends on is different on difficulties
this 06 version is finaly somehow fixed (can be tweaked if you will edit, my edited files)
and makes game a lot more randomized in compare to devs... in fact it makes game like rpg system.
Am I doing something wrong? no matter how much noise i make the monster never leaves the walls.
do you use grenades? do you make noise? what i tested it need be generator on for monster come out when loud sound. when its dark it goes by own will.
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Any chance for a much longer Dynamo light please? or infinite if possible?
I tried changing:
(const float gfUsingLantern_MaxPitch = cMath_ToRad(60.f);)
in Playerstate_usinglanterns.hps to (6000) ... to no avail :(
found code now.
will put to next version with 50 pct less decreasing (and you can then look at file to make even 0.00)
also, there is now game update patch.. so will rework my scripts to work with updated.
You're most kind 🌹
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