I've released the playable demo for AnimalAlbum! It's an early web-based version with a number of rough edges but I think it does show what the game is about. With a little imagination you can probably form an impression of what the real game will be like.
Please give it a try here, any feedback is always welcome of course.
Also, the kickstarter campaign is up and running! There's a video that shows a bit more of the game in motion. Still, video is not as good as the demo but it'll do. I also talk a bit about the motivation, what the idea behind it is and such. Please go take a look and spread the word if you like it.
Kickstarter.com
There's also some fresh new concept art, one of the best ways to show what the game is about:
As you can see it illustrates a number of contrasts, but that's all I'll say about the story for now.
A central idea behind the game is that I just got fed up with the grinding in most rpg's. Battles systems can be great and all, but a lot of the time you'll find yourself just hammering away on the same button, selecting fight over and over again.
So I thought, why not use that time for something useful and pick up some info here and there.
It kind of clicked when I remembered a letter that was once written to Science Magazine by a group of conservationists who did a study that showed kids knew more about Pokemon than about real animals. So I'm trying to balance it out with this game basically.
Give it a try, and if you like it, please spread the word.
In case you're interested in the development, you can find informative pictures like the one above and more through my main website: Dromedary Dreams