The updated BGP Game Builder Library Extension makes game making unprecedentedly easy. Features 7 Actions for the construction of a Top-Down game and a Platform game as well as automatic tiling! This download includes the Extension and a .PDF with installation instructions. Designed for use in conjunction with Bluish-Green Productions Game Maker Help tutorials.
Action Descriptions
Top-Down Action
TD Step: This Action manages 4-directional movement through the Arrow Keys and must be placed in the Step Event of an Object. You specify the speed for the Object to move at, the Sprites to be used in each of the different directions and the image_speed (how fast the animation plays) when the Object is moving.
Platform Actions
Platform initialize: This Action initiates a Platforming system and must be placed in the Create Event of an Object. You specify the initial gravity for the Object. This Action is NOT interchangeable with Game Maker's default "Set Gravity" Action.
Platform Step: This Action manages platform-based movement through the left and right Arrow keys and Spacebar and must be placed in the Step Event of an Object. You specify the Gravity, jump speed, movement speed, the platform Object in your game and the image_speed (how fast the animation plays).
Platform Collide: This Action manages collisions in a Platforming system and must be placed in the Collision Event with the platform Object in you game. You must also specify within this Action which Object is the platform Object.
Platform land Sprite manager: This Action manages the "land-related" Sprites in a Platforming system. You specify the Sprites for the instance's standing, and walking poses in both left and right directions. This Action must be placed in the Draw Event in order to function properly.
Platform air Sprite manager: This Action manages the "air-related" Sprites in a Platforming system. You specify the Sprites for the instance's jumping, and falling poses in both left and right directions. This Action must be placed in the Draw Event in order to function properly.
Tiling
Align image: This Action can be used to create an automatic tiling system in your game. By placing images in the Object's Sprite in the order of the template below (Figure 5), this action automatically "aligns" itself with the Object you specify. The width and height refer to the size of the Sprite.