This Week i was working almost only on the Terrain to Design the First Level and improve the Quality
So here we got the Old Terrain with Old Textures and i wasnt satisfied about this. So i decided to make the Grass Texture a bit more decent.
The Result is really nice, i also spawned the Trees Procedural new to the new Settings of Textures.
The Next Step is to get a good Result of Quality and FPS. There are now over 4 Millionen of Grass Instances in this Terrain floating in the World.
I Also implement Plants and Big Grasses to give the Terrain a bit more variety.
The Most Work this week i spend on the First Lake that turn into a Waterfall and runs to the Sea.
On This Sweet Spot i startet to create the Lake. I implement a Waterfall:
And let create the River floating to the Sea:
Now i wanted to make the overall Look a bit nicer so i started to Create a Particle System and added Rocks to the Environment.
Here is a Short Video of the Waterfall:
In Case it looked a bit Rough and unpolished so i decided to Add more Stones to this Area to break the Rough Texture.
This was the Work i done this Week. There is more Coming soon and i hope to release a Prototype soon.
Some Additional Pictures of Plants around the Level:
Stay Tuned Guys and Follow me On Twitter Twitter.com for almost Daily Updates
Follow me here on IndieDB for an Update every Week.
Thanks for Support
looks a lot like The Forest so far lol