- Necrosis - On Unity3D.
Hey everyone. Been quite a long time since any update ,since any development at all. So here we go!
- So, Unity3D
- We have moved to a more modern game engine, to a game engine that actually allowed us to continue the game, and actually be able to develop a multiplayer system.The game has been restarted 2 weeks ago, and this is what we got so far.
- Multiplayer
- Finnaly with the help of Unity, we actually started to develop a multiplayer system.The current state of the mp development is pretty good, since we started 2 weeks ago.By far we got : -Player movements across the network.-Shooting.-Synced zombies.-Pickups and player stats.-Authoritative networking.
- Player
- Started doing the player as in first person view.We got a player with movement animations , fluid animation transitions.
- Here is a video showing this :
This is what we got so far, we will keep you updated as often as possible!Thanks for reading.
Let's see if this can beat Left 4 Dead in a way or two :D
We wil beat it at least graphically!
To be honest, the Unity is inferior to the Source engine (Most especially its optimization). But we haven't seen EVERYTHING that Unity's capable of! Heck, some Unity games even beat the graphics of Source games like Global Offensive! Not to mention how (quite) bad the titan interiors in Titanfall.
Well, just like what I said, in a way or two. Apparently, there'll be more.
Omg Niceeeee!