Hey again, this update we have 3 new character models, modeled, textured and animated by our newest teammate: Colossal Dragon. He has been doing an excellent job creating a new breath of life to conscript with every new model he makes for us.
First off, we have the stalker. He is in-game already, fully animated.
This is an old picture of the blade, same model though.
Next up, we have the standard zombie.Mostly in-game, animated,etc. Will work like the hl2 zombies.
Here we have the metro police soldier, which we will have an elite version of as well. JaAm edited Dragon's original texture with more detail
Finally, here is the S.L.A.M- Modeled by profnutbutters, uv-mapped/edited/textured by J-Pnator
The texture looks better than in the render :)
That's it for today, we'll try to bring you as much content as we can per update :)
We are looking for the following help:
- Low poly character modeler/animator/texture artist, this is so we don't have one person having such a huge work load
- A monster coder(quake qc), same reason as above.
- A mapper/map editor. Someone who could make maps from scatch/heavily edit WC beta maps. We HAD 2-3 people working on it, but they are not able to help any more, so now I've been burdened with all of the mapping for now.
Mutants GALORE!
Looks good guys, im sure you need a really good coder for that SLAM ;)
Yea, me :P
Fixed the images
nice :D
The metro police guys look a little TOO much like the Half-Life 2 Combine Police. Just saying.
The model is supposed to look as much like the half life 2 beta metro police as possible. I can assure you it is made completely from scratch, texture and all.
Why did you decide to have Half-Life 2 Beta combine and not HL2?
This game is based off the beta, and besides, I like the beta style look :)
Cool, cool :D
the stalker reminds me of an updated minecraft skeleton.
meh.
models look great
woo slam is looking really nice ;) well done jpnator
So we can use these characters on multiplayer?
well, for one of the game modes: combine on combine team, conscripts/rebels on human team
cool look :)
I could help with mapping if you really need a mapper. But I will need some help getting set up(I haven't mapped for quake for a while now).
Send me a pm later, and its mapping for hl1 btw, we use hl1 format :)
I can set you up later :P
i dont think slam would be tooo hard to code.
Already have it half coded :)