# What do you get when you combine Bob Ross and game development?
Bust out your easel, dust off those brushes, and sit down beside me as we work together to combine happy little blocks and stabby little spikes into a campaign level for Levelhead. This is the first long-form video showing off Levelhead's editing tools, including switches, spike traps, clocks, treadmills, burny whirlers, electrodongles, and the Aquadunes biome.
Remember: there are no mistakes in level design - just happy accidents *and many unplanned deaths*.