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FIRE BREATHING CHICKENS! Got your attention? Mendel’s Farm is a quirky life/farm sim game that tasks you with assisting the crazy scientist Mendel in running and managing a farm of mutated livestock and crops. There are many tactics that the player can use to do this, with a goal of ours being that each player is able to have a unique story when playing the game. With many tactics, and millions of variations of mutated animals to pick from, the player can personalize their farm to suit their requirements. Annoyed by that fox that keeps stealing your chickens? Well, it wouldn't steal a chicken that could breath fire now, would it? This is just the tip of the iceberg in the crazy little game that is Mendel's Farm.

Post news Report RSS Development of the Fox Random Event!

This is a breakdown of the development of the fox. It will cover everything from sketches to bugs when implementing to final videos showing the event working.

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Hello everyone we are back with another development update! This time we will be covering the development process of the Fox random event. The fox will spawn on the farm and then pick a poor chicken to steal, it will then run over and swipe the chicken and stuff it in a bag before making a run for it. The player can save the animal by clicking on the fox repeatedly before it reaches it's destination.

So! First things first we start with a sketch. The sketch is made by Owen and then passed to Brett to be blocked out in Blender. Our goal is to make the fox look sly and cheeky, and be able to walk around on two legs when required.


The next step is to create the bash mesh, and try create a shape that looks appropriate. After that is done we can begin to tweak some areas to get closer and closer to something everyone likes.


The next stage is the mesh blocked out with all the required features. It has been tweaked in areas to make it look more appealing and is now ready to be textured.


This is the fox after being unwrapped and textured, and is now ready to be animated so we can bring the little fox to life.


The first step here is to create a skeleton for the fox, which the mesh can then be rigged to.


Once the mesh is set up and fully rigged, we can then begin to pose the fox into positions required for animating.


These are a small selection of the animations for fox can perform.



And so the fox is born, and is ready to terrorize your farm and steal your chickens!

It was fun to implement this little guy, as along the way there were a few bugs, one of which was his insane demand to drift everywhere he went.

Once we ironed out the bugs the fox worked quite well and we are happy with the result.

There will be more random event updates coming in the future, and if you want to stay updated feel free to follow us on Facebook and Twitter, subscribe to our Reddit or watch us here on IndieDb

We hope you enjoyed this update and have a great day!

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