With 3 chapters of the script transcribed into the game, about halfway through, I wanted to write out my plan for the upcoming first alpha!
This version of the game will be fully playable from beginning to end, with all activities, combat, and main story content functioning and applied in the world.
The Queen of Ice
The first alpha will not have side dialogue, and will still require quite a bit more work on all fronts. Combat needs some serious balancing, crafting and equipment are still in an early state, so this is by no means the end of the road for us.
With the main story dialogue in the game though, we can start focusing on putting all the puzzle pieces together. After the dialogue I'll be jumping straight into the mini-games, all of which haven't been touched since after the prototype. Treasure hunts, Tarot, Clashing Fates, Racing, and Clamball, so let's dive into these!
Our resident Treasure Hunter
Treasure hunting is a fairly important minigame, as it sets up the future of where I'd like to take the game in future expansions. Fully 3D areas that are explored in depth. While this releases version will feature puzzles and traps, I want to experiment with taking our current combat system and altering it to work in full 3D as well. Treasure Hunting allows players to experience a few key area's from Keena's perspective, and discover some great resources to help on your journey.
Tarot is a fairly recent addition but one I really want to focus on soon. Inspired by a similar system found in Path of Exile, the Tarot deck allows players to give themselves random challenges in combat, to gain various rewards of their choice.
The Atla, the only 'true civilization' of the sea
Clashing Fate's is a dice matching game. Players draw cards with numbers that their dice must match after 3 rolls. Choose to reroll or hold, with the opportunity for your opponent to steal. Players wager mysterious, and ancient 'fate gems'. The Siren Merchant is always happy to play, and will be your challenger if you wish to test your fate.
Mermaid's love to swim, and naturally, the fast ones love to race as well. Test your speed and endurance against the others, but beware of the increasingly precise turns and corners of the tracks. The Seeka love to tempt danger, and their racing can get rough.
Ice Maiden's cast their magic at any intruders
The final activity is Clamball, an intense turn based soccer-style game where players have to charge or pass to get their clamball into the opponents goal. The game requires 4 players on both sides, 3 attackers and a goalie. Navigate the field, manage your stamina, and take your shot! A favorite Miura pastime.
With those done we will be much closer to the alpha. Immediately following this we will need to finish the boss fights (About 4 more to go), finalize the world map, and drop in all of the conversation events, battle triggers, loot, and resources into each level.
I'm also considering an early access Beta build, this version of the game will need polish and will not have cutscenes and some minor side content, but would be released for less than half price and give early adopters a chance to give their feedback and jump in while the price is low.
My soft release date right now is September, this gives us plenty of time in case we hit a snag somewhere, especially with the minigames. The rest of the game should fall into place, so I'm expecting things to go smooth afterwards!
If you'd like to follow us on Steam, it would be greatly appreciated!
Thank you for reading and I'll see you next time!
DevDre,
Carrionwave
fantastic work! If you need music for the gameplay or to promote the game (trailer), let me know.🤗👌🏻😁🎮🤗🎶
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