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The Survival Horror Labyrinth Monstrum finds players stranded aboard a vast, derelict ship filled with traps, environmental hazards, and another passenger in the shape of a terrifying and deadly beast. With no means to take their pursuer down the player must search the ship to discover a possible means of escape, using their wits and guile to evade the monster hunting them, running, hiding and luring it away with distractions to avoid getting killed. Combining permadeath, a variety of different hunters and a procedurally generated ship that changes its layout every time, Monstrum is a challenging and punishing game that aims to be a truly replayable horror experience.

Post news Report RSS Monstrum v.0.8.2 Now Live

New patch for survival horror labyrinth Monstrum arrives on deck.

Posted by on

Hi folks! We've just pushed out a bug fix patch for Monstrum on Steam. Here's the changelog for more info. If you've not grabbed Monstrum yet, then jump over here.

For those of you who have bought the game via Humble, it should hopefully go live soon!

Cheers!

Change Log v0.8.2

Monsters

  • Improvements to monsters getting stuck in weird places
  • Fixed monster failing to hit player when close
  • Hunter spawning algorithm improved
  • Brute and hunter should spawn more evenly
  • Removed access to the bow of the ship, as it was causing monster issues. Will come back in future update

Performance

  • Improved RAM usage

Player

  • Improved camera clipping with player's body
  • Improvements to player getting stuck under beds
  • Fixed falling sound when going down stairs
  • Improved blood effects
  • Welder hand pose fixed when picking it up more than once

Death

  • Steam vents should be less common
  • Added death animation to steam vent, falling and fire
  • Steam death immunity whilst turning the associated valve

UI

  • Added loading progress indicator after the splash screen
  • Fixed controls menu disappearing when leaving an unassigned key
  • Prompt for throwing appears when trying to pick up an item when inventory is full
  • Prompt for standing up should appear when thrown out of a locker
  • Changed main menu fading behaviour
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