This is a combined compilation pack of levels created by the Narbacular Drop community in the mid 2000s. It includes several ambitious levels featuring outdoor environments.
Map created by ND Community. Mirrored here for archival purposes. To install copy to your \Levels\ folder.
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<Ultimate Narbacular Drop Level Pack>
< v1.2 >
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INFO
Pack Loader created by Rybec, level packs created by the ND community.
Well, I've made a lot of changes to the way the Pack Loader works. AS you can see, it's now an executable instead of a batch. You may notice, however, when you run it that a handfull of batches appear in the Ultimate ND folder, only to dissappear when the program exits. This is normal.
DO NOT MESS WITH THESE BATCHES! YOU WILL SEVERELY LIMIT THE FUNCTIONALITY OF THE LOADER AND COULD LOSE YOUR BACKED UP FOLDERS FOREVER!
Run Play.exe and select the pack or chapter you wish to load. Press OK. Enjoy the game.
If the pack has a next chapter selected, it will ask if you want to load it.
Note: If you accidently tell it to load a folder that isn't a level pack, that's okay. It's smart enough to recognize this mistake. Simply run the program again after it complains and exits, and choose a real pack.
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ADDING NEW CHAPTERS
NOTES:
-There are a few prefabs in the Prefab folder, under Resources. Feel free to use them, or to add your own. If you do add prefabs to this folder, please
-There is a WAD containing most of the textures created so far in the Rescorces folder. Feel free to update this as you like.
-Please place your new WAD and RMFs in the Resource folder when completed, sorting the RMFs by pack/chapter.
-Quit.RMF is a level you can link to to end the game, use it as the last level in a chapter.
-Feel free to use the Elevator trio of levels at the end of a chapter. In fact, if you're adding to the Samantha levels, it's mandatory. Feel free to re-texture if you like, though.
-If continuing the Samantha levels, please use the "First after elevator.RMF" level as your Polishingup.
If you want to add a new chapter/pack, make a duplicate of the TEMPLATE folder (located in Rescources) into the Ultimate ND directory, and add your files as you would with Steve's pack distributor. Please delete any template folders from your pack that are empty.
If you want to use the wall-buttons and elevator, you must add "bind l_shift+ 0 trigger shift" to your chapter's Startup.cfg.
Place all non-system textures in the Mastertex directory. Do the same for non-system sounds if you have any. System textures and sounds go into their corresponding directories in your pack's folder.
Using the Next Chapter/Pack feature:
You will find a file called Next.txt in Intro and Chapter1. Copy this into the first pack, and change the "next" feild to read the name of the next pack. This name is the folder name. Make sure "ask" equals one.
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SWITCHING TEXTURES MID-CHAPTER
Detailed instructions as soon as I've converted KDAPro's Legend of Celldar so that it's three packs that lead into each other.
Long story short, make a nice point in your pack to switch textures, have it load a quit.cmf, and make sure Next.txt has a "0" after "ask". This way, it will load the next pack without asking the user if they want it to. This next pack will contain the new textures, and heve it's first level in it's startup.cfg. If done properly, it should look like the game momentarily exits, then comes back in at the same point, but with new textures.
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ENDNOTES
I may or may not be adding a password feature. It depends on what you guys want. Expect an official poll.
Chapter 2 is incomplete. I got tired of not having released this update, so I'll be finishing that later.