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Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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This week, you'll read about some of the new weapons being done for a few of the infantry. You'll also get to see the exterior of the Allied Refinery!

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New Weapons


The GI's Weapons

His primary weapon will be the MP5-K, as seen here.

In the rules.ini, we found that the GI's secondary weapon is labeled as "Para", which is short for FN Minimi Para. This will be the his secondary weapon.

Ivan's Weapons

Ivan will be getting a Revolver. It'll be a MP-412 REX Revolver, manufactured in Russia.

Ivan will also be getting a combat machete, much like this, but it depends on what Ric has in store for us.

Soviet Technician/Engineer's Pistol

The S4M and the MSP silent pistols will be given to these units.

Allied Refinery

User Posted Image

To read the full Blog, click here.

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mr.renegade
mr.renegade - - 188 comments

i read the blog and to possibly answer the chrono miner problem, maybe script the refinery so that ittl "detect" if a miner is unloading its ore and if an other tries to warp to it, ittl display a message saying for example: refinery in use, please wait. or you can make it so that the miner only warps to spots around the refinery, so instead of immediatley at the refinery's unloading spot, somewhere infront of it, at random spots. ofcourse while having some system so that it wont warp into an other miner (or building for that matter)! i hope that solves it! =3

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