Revelade Revolution 0.1 Alpha 2
Added Zombie themed HUD:
- Added zombie player health indicator;
- Added "eye rot" zombie vision;
- Fisheye view for zombie movement;
- disabled in infected view: radar, crosshair;
- forced full body image for zombie player;
Menu Updates:
- Updated main menu to contain necessary elements;
- ESC opens Main Menu always;
- Video Recording menu readded and made easier;
- New recording icons for easier identification;
- All in one menu makes menu pleasing to the eye;
- Added initilization code support for menu opening (required for voting menu);
- New voting menu (updates from server upon welcomepacket, automatically refreshes and displays top hit to bottom in an expandable single scrolling page)
- Ability to pull menu to a specific tab (negative value pulls same tab but hides the tabbed interface at top): EX: showgui "Menu Name" 2
Fixed:
- Crosshair spread indication being screwy
- Zombie arms missing/clashing with camera
- Missing icons in data/hud/items.png
- Voting menu not pushing to client after 10 sec in intermission
Added
- ability to call from menu:
- If game is recording screen
- If the player is in the true main menu or in a game regardless of server connectivity
- ability to call from server to client:
- Server game time
- intermission time
- Missing icons for Bite and Barrel in weapons.h array
- smallvector support and various fixes to tools.h
- Chat image for vote menu
New:
- ability to clear/recant vote
- ability to switch current vote to another via voting list