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There once was an inventor who created such wonderful contraptions, it impressed the gods. They one day approached him with a mission. Build something in order to protect something they wanted to be hidden from the world. The inventor designed a ever changing labyrinth filled with traps and creatures from long before man was born. Tales of what the labyrinth protected changed from telling to telling. In some, vast treasures from the gods domain. In others a weapon that was so powerful it could kill even the gods. These tales drew adventurers seeking fame, power, and glory to the labyrinth. The entered in droves. None of them returned, assumed to be claimed by the labyrinth. What draws you here? Fame? Riches? Power? Glory? What ever it may be, prepare yourself for the legendary labyrinth. A rogue-like game with more than 10 different possible endings, each one linked to different things you do inside the labyrinth it self. A twist on an ancient Greek myth.

Post news Report RSS Reaching out to folks.

We have gotten a working model of the game finished, (not entirely but it works) and have begun trying to begin working on getting some funding raised.

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A few of the basic weapons

We set up a Kickstarter for our game, to help us get the funding we need to make a good experience for everyone. The model we have now, though it works, is not what we want to give to you guys. It is very rough and doesn't always work. So indeed this funding will help us bring in more changes and speed up the building process.

We have been working hard with the programs we have, dedicating more and more time to the game. We have made almost all of the monsters for the game, aside from a select few. What left to do with them is to texture and animate them.

We have also done more research on weapons and found a good number of resources for concepts and have begun to make them trying to keep as close to what they are based on as possible.
A concept for one of the creatures heads

Below is our Kickstarter video. With the launch of the Kickstarter, we are showing everyone we are serious about making this game. We want feedback, ideas, what ever you want to tell us about the game. Through this whole process we hope to keep things as open as possible between us and you the player. We hope to get enough finished for a play test of the game at our local college by late September to early October so we can get information about what doesn't work for the players, and what is expected of the game.

As we go along, we will be putting up new images and videos to show our progress, and to assure you we are making the game and doing everything we can to reach or beat our release date!

Kickstarter.com

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