Leave the farms and cities behind, jump straight into managing your own planets in The Universim, a brand new god-game in development by Crytivo Games and Alexander Koshelkov. The Universim is first and foremost a planet management game. The game begins in the stone age, thousands of years before the modern era. Research plays a crucial role in the game. Players will initially need to reinvent fire in order to survive attacks from wild animals or create cures for deadly viruses and other ailments. We’re developing planets that will have air, weather effects and varying temperatures and natural resources along with deadly natural disasters such as earthquakes, tornadoes, freak storms and meteors. In The Universim you play as a god, you will not interact directly with the population that inhabits your planet, however you will be able to help them. You will have the power to stop wars between cities on your planet or you can ignore them and allow one city to destroy the other.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Anywhere.
Posted by Crytivo Games on
Crytivo Games is currently looking for a skilled and motivated programmer to join our team. The Universim is a god game where players will guide a civilization through the ages and explore the vastness of the universe. It is being developed by a team of passionate gamers and creators from all around the world. Due to the team being a virtual studio (no fixed office), you will work entirely from home or wherever you are most comfortable.
Responsibilities
Work on challenging, non-trivial tasks in the game dev environment
Work in an environment where code peer reviews are essential. You should be able to accept peer reviews in a professional, positive, and constructive way, just like how your colleagues will respond to your reviews.
Work on shaders, procedural mesh generation, and GPU physics (as well as overall optimization of systems)
Be involved in the entire development lifecycle
Ideal availability: 7-8 hours per day, 5 days a week. Preferably between 8am PST and 7pm PST. WorldTimeBuddy (convert to your own local time here)
Qualifications/requirements
Be a team player
Significant experience with Unity3D
Software designs skills, including OOP
Experience with source control concepts and tools
Graphical programming skills: knowledge of meshes, textures, and shaders
A strong understanding of physics, math algorithms, and procedural generation
Good verbal and written communication skills in English
Desirable skills
Knowledge of other areas of game development (3D-modelling programs, animation, UI design, and so on)
Prior experience working on procedural content (procedural texturing and mesh generation)
Include the following with your application:
Applicants must include a CV/Resume, a demo reel, and/or a portfolio of your most recent work
Applicants must have Skype for the interviewing process (please include your Skype contact information)
Please specify your pay range when applying. Applicants who do not include desired rates will be given lower priority.
Please keep in mind that we are an indie studio, so we unfortunately cannot provide top-end industry pay for your services. We will, however, do our best to come to a fair agreement. You will grow alongside us as the game and the studio develop over time. We are a close-knit group, and we’re looking forward to working with you in the future.
Email us your info at jobs[a]crytivogames.com