Ups and downs and inability to devote as much time to this as I had planned all aside, I finally have changed and accomplished a few crucial things.
First, the engine has changed from Unity to UDK. Primarily because I am more familiar with Unreal's engines. Undertaking several roles and learning a new engine was a little too large a task.
Second, cel shaders and edge detection are now working!! Albeit it needs some finessing, getting these things in place now will surely save some time and energy later. Stand-in assets have been laid in from UDK default side-scroller gem until origial art assets can be implemented.
Lastly, the scope of the project has narrowed. A lot. The end goal is the same: make a game. The phase one idea is to create something I personally can add to my portfolio that demonstrates my abilities as an Artist/Level&Game Designer/Code Monkey. This is a lot of work for one person, especially one who is learning as they go. So my goal for the time being is to create a self contained package that includes the following: Main Menus (game start, options etc), Level 1, custom characters & assets, AI, level End, and return to main menu.
Hope a few of you still follow. Cheers.
I dont know if this project will make it to the goal,but I can say that a tough road is up ahead of you...
I know this cuz I was doing the same,but cuz of me being lazy and me having to do everything lead to the game still being in early stages even today.
Good luck :)
Yeah, the game scope is now small. A main menu, level 1, end credits etc. still qualify as a game by the simplest measures. Creating those shaders was 7 hours of headache enough haha. I'm confident in this smaller goal being more achievable. Maybe after that I can push levels and add on some contributing artists/creative minds to help out. In due time.