Welcome to Left4Quake's first weekly news article. As you've seen, we've been hard at work this week presenting such things as this zombie, it was created due to a large number of ironic events including Althir's random job change, Korvin's novice texturing venture, and Necrod's decision to rejoin the team. All-in-all, this zombie is here for a number of reasons, and is a good 2 day work output in my eyes. This is one of the completely skinned zombies we will be using in the game.
Another example of random job switch is our crowbar, textured by non-other than our site programmer, the 'not artistic' Korvin. He decided one day, that he didn't enjoy the rate that everyone was working, so he though, 'What better way to get people to work, than to work hard yourself.' and with that goal, he set the entire team in overdrive.
Our final and maybe favorite piece of work is our fully animated zombie done by none other than our modeler Althir.
Even if you talk to Althir today, he maintains the standpoint that he cannot animate worth a penny, yet we all see his potential. He proved to us that he's more than willing to do whatever he can to improve the Left4Quake project, and if he sees something he doesn't like, he knows no bounds. Our hats off to our animator/modeler Althir.
cool
Awesome
woah thats a really good animation
matches the series well
nice
Hey tyler... I think your the only people I haven't hit up... If you guys need voice acting at some point let me know!
will do :)
you will be the first person i ask
I hope to have some map stuff up soon ^_^, if we can add that zombie, GAMEPLAY! :P
this rocks, LAN games will rock for my none steam pals
very very nice work the animatios very cool maybe need work more in the dead animation
really nice,keep the good work :D