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Unending Galaxy is a unique space-sim in which you can fill any role from pirate or trader to the leader of a large galactic empire.

Report RSS Unending Galaxy 0.5.0 Released

A large update to Unending Galaxy has been released with many new features and bug-fixes.

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Unending Galaxy 0.5.0


This large update implements warpgates (a fast travel system), bounty hunting, a much improved shipyard menu, new pirate behaviors, the ability to start with your own empire, and many other features and changes.


Warpgates



Factions can now build warpgates in their main sectors. Warpgates, as explained in greater details here, are used as a fast travel method. It is also possible for the player to use those warpgates by using the new Jump button (or keyboard shortcut), the world map will appear, and all sectors where a warpgate has been build will be highlighted in green.


Bounty System


When a ship get destroyed by another one, its faction may decide to put a bounty on the head of the offender. You can see ships that have a bounty when you have them selected. If you open a comm. channel with them, you will see the total bounty on their head. If you manage to kill said ship, you’ll be awarded with the bounty. One exception to this rule is that factions you are at war with won’t pay you anything. Value of the bounty depends on the amount and class of ship killed, also multiple factions can put a bounty on the same ship. You can see how much you’ve received when you scored a kill in your journal (Empire Manager ? Journal).

While there’s no bounty hunters (yet!) handled by the game, notice that AI factions can put a bounty on your head too (or any of your ship). In future versions if your bounty goes over a certain threshold, police ships will attack you on sight and you may be hunted across sectors, however you will be asked to pay up before being attacked.


Pirate Bases



Pirates don’t act as other races anymore as explained in this development log. While most of the new behaviors are still yet to be implemented, some changes can be easily observed. Pirate bases that are now built in replacement to military bases and trading stations act independently, there’s no overarching AI like the other factions. They buy ships and defenses with the money they get from raiding transport ships.

This is a feature that will be heavily improved upon in the next versions.


Shipyard



The shipyard menu has been finalized, I hope it’s easy enough to use, comments are welcome. You can customize the equipment via drag and drop, look at the stats, buy ships in batches, save and load equipment presets for later use. This menu will probably reused for customizing and equipping the ships you already have too in future versions.


Player Empire



It is now possible to start the game with a starting empire. So far everything is automated apart from the diplomatic part which you will manage. You still can take control of any of your ships and order them around. Here again, this is a glimpse of the final product, not a completed feature, more information is available in the related documentation.


Misc Changes


Parallax scrolling
Massively improved image rendering
Improved user interface
Target nearest enemy shortcut
Ships flying in groups more often
Defense fleets are much more responsive
A third, extremely large, map
Factions can ignore, destroy or convert enemy factories in conquered sectors
Police patrol ships will try to intercept pirate raiders
More than 40 bugs fixed
General performance improvement

Full changelog available on the forum


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