Violent Sol Worlds is quickly taking shape. We have add a lot of things to the game over the past week and destroyed most of our bugs. It is not glamorous work but the payoff is a stable build and a game is starting to shine through using the systems we painstakingly put together. We still have a ton of work to do, but we are getting things done at a great pace. Thank you for supporting Violent Sol Worlds, please do follow the project here on IndieDB or on Steam. Here is the list of things we fixed or added this sprint...
- Worked on art for Desert
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- Improved our health overlay so it is more like every other screen to improve ease of use
- Started asking for people to sign up for our closed alpha testing we need you to sign up now
- Finished Steam store sign up process (We are ready to go now)
- We now show visual changes when you put on and take off equipment.
- Fixed issues with guns saving properly
- Added support for multiple resolutions
- The ammo type of the gun now dictates the projectile thrown from the gun.
- If it moves you can kill it.
- Every animal drops equipment for you to use now
- Added cave entrances to the world
- Made it so you can enter a cave, although it is empty, but 6 times the size of the Earth seems like a lot of potential.
- Created the ability for us to load synchronously, not streaming
- Demonstrated teleportation works with synchronous loading system
- Help screen to tell people how to play a bit
- Started receiving better sound effects from our new volunteer recruited by Phil to help In that area, very exciting
- Added Main Menu system functionality, so you can choose when to save and exit etc. It is ugly but functional.
- Created a large animal that hates cars – the Rhino Turtle
- We now have a news ticker that will drop down from time to time giving some news to help inject story elements in game
- Driving is fun, but much more fun when you can run over every animal in the game.
- Your crate is a little better when you start
- Ramming a car into a tree, does damage to the tree and potentially kills it
- When you place a laser turret into the world the AI overlord can produce a large stalker attack for you to enjoy
- Did a lot of experimenting with loading capabilities
- Fixed our Black holes bug, no more holes in the world
- What good is getting into a car when getting out it teleports you far, far away? That is fixed.
- Inventory screen redesign, it is much better under the hood.
- We have art for a large turtle that will be found in and around our new caves in the future
Thank you for supporting Violent Sol Worlds, please do follow the project here on IndieDB or on Steam. If you are interested in contributing please feel free to contact us here on IndieDB, or come to our alpha signup page and tell us you would love to become a closed alpha tester.