Here is my mech neck walker design with an animation control menu for the Blender Game Engine. I also added a unity package which contains all animations the model and the textures.
Here is my Wp.me" rel="noopener noreferrer">Mech Neck Walker design with an animation control menu for the Blender Game Engine.
There are three scenes.
1. TestGround scene:
The scene where everything happens. Contains the camera control and the grouped Mech_Neck scene.
2. MechNeck scene:
Contains my animated model for editing.
I made this scene because it is a very complex object with many parts and so I wanted to have it separate from the main scene.
3. AnimationMenu scene:
Overlay scene for the mouse input to change the animation and the animation speed.
Game Engine Controls:
- Left mouse button for changing the animation and the animationspeed into the menu.
- Hold right mouse button to rotate
- Mouse wheel up/down to zoom in/out
Press p-key into the 3d window to start it.
I also added a unity package to the download.
Some animations: