Well, it’s time to show a short video of our alpha version. You can check it in the video section of our page or below:
Beta time is approaching and we are working very hard! Feel free to add comments , to criticize our work, spit in our eyes and so on, we need as much feedback as possible to craft a game fun to play!
Remember, the 5 of March we will be at Codemotion in Rome ( www.codemotion.it ), and if you come you can play to the game!
lol this looks fun as hell
Will your game include grapples or finishing moves?
I think that would add significantly to the "fun factor"
looks awesome! But i must critisize 2 aspects ;P
-The graphics are awesome, but that ****** blood stains don't fit...
-There's a significant delay between the hit and the reaction of the body
Nevertheless, awesome job! Tracking..
I like what I see! Never having been a big fan of Beat-'em-ups, this looks refreshingly different in a way I can't quite put my finger on by now... I especially like the fluidness of motion that is present in what little we see in the video and I think you guys will manage to improve this even further! Keep up the good work.
wooden at times , but hay its alpha would play this any game that lets me punch my brothers face is win
I'm missing a kick to the nuts as finisher ;)
Looks interesting. However, animation needs a lot of work. But then again, it is only alpha. Good luck to you.
Oh dear, I see that you are using Gamebryo. That engine doesn't bring any good memories thanks to Bethesda but we'll see. After all, it was Bethesdas own horrible version of the engine that made it terrible.
Yeah, sometimes the animations doesn't work fine, but the game it's awesome, great job, tracking!
Characters texture/shaders are too dark.
But I want this! ;)
Hit reaction time is way off/animations don't seem interrupt-able, and the blood looks comically red, but it looks like it could be a really fun beat 'em up when it's finished.
*tracks game*
Awesome!
We're waiting for it!
Very nice but bad hit detection takes away from the brutality. Fix that and this could be exceptional.