The Kickstarter campaign to raise extra funds has been launched. Now you can back this archeological adventure if you're in a mood for some classic tomb-raiding...
A new story trailer for Wayfarers: Call of Osiris has been released, containing excerpts from various cinematographic cutscenes and gameplay snippets.
Recording voices for Call of Osiris was a lot of fun!
Designing large levels can be a challenge even with a large team, let alone with a couple of people. So how did we approach creating the often huge levels...
The article details how we set about creating both surface and underground levels in Call of Osiris.
Mythology permeates Call of Osiris, a game driven by ancient stories reverberating in the present.
Actalogic's lead LD describes how we simplified the iteration process.
All the old paintings on the tombs / They do the sand dance don't you know?
The way it all started for me, and how it led to Call of Osiris.
The Egyptian fields across which Jack and Leila trudge during the night proved to be quite a challenge for our level designers.
How exactly does the asset creation workflow for Call of Osiris function? An explanation by Actalogic's 3D artist.
Our storywriter explains how he fleshed out the two main protagonists of Wayfarers.
Our UI artist talks about how the game's graphics design was created.
Our Lead Level Designer discusses the use of affordances in Wayfarers: Call of Osiris.
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