How to stop a camera from clipping into models; without using raycasts (because my engine doesn't have easy an easy generic ray cast system).
Implementing time dilation and collision shapes. Time dilation can be used in gameplay, but also to debug problems.
Space Battle Arcade uses a custom collision implementation designed for large scale battles. It leverages Spatial Hashing and Separating Axis Theorem.
Today we’ve brought a description of our collision algorithm for you who are interested in technical details of game engine programming. Collision detection...
There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even...
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