Today we are sharing some of our experiences while making our steam page!
We are so close to releasing the game, now what's left is just some minor bugs and a lot of balancing...
Today we are talking about how our work dynamic works and how it has improved our work flow!
As we are reaching the end of the development for this demo, we are finishing the polish and getting ready for the end goal!
Well, for this year that's it. What an amazing year it has been and to end it right, we are just giving a small preview of whats to come next year.
This week we are talking about something different, how to market your game and make it known to other people.
What's a cultural game withouth a personal touch. Tune in a maybe you could help us fill in the blanks!
The final stretch in the production of our game. Time for some finishing touches.
Applying the K.I.S.S. metod to our events, Keep It Simple (and) Short.
The importance of having a realistic scope and coherence in a game.
This week we will explain our philosophy on our approach to making the game design of Kurofune: Descobrimentos Portugueses.
This week, we'll learn how the Battle System works and how it affects the Reputation System, along with the repercussions.
Here is a quick Mock-Up of our Collecter's Edition Kit for our game Kurofune: Descobrimentos Portugueses.
How the economy works, what it affects and ways to control it. Learn the ways of money making.
Descobrimentos Portugueses, takes place in the Age of Discovery of the Portuguese empire in the XV century, where the player is the captain of a vessel...
How to chose your crew and what impacts does it have during the game. Everyone Matters.
Descobrimentos Portugueses, takes place in the Age of Discovery of the Portuguese empire in the XV century, where the player is the captain of a vessel...
We continue the work with Math Classroom Challenge, the 3D game where children and youth can enjoy a funny time while learning some math, from sums to...
Educational games are not the first purchase for many parents. Reasons vary, but it is clear that a game must be funny. If it also educates, then it's...
It's been a while since we didn't update this page. The reason: we are working hard on a new title. A game set in space, with zero gravity, and a sport...
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