In this article we talk about the new level design for Stage 3: Azaria and some tips about making modular 3D assets!
In this article, we are showing our process to create materials inside Unreal Engine using Quixel's Megascans. We will show you more about material libraries...
In this article, we are getting a little technical to show you how you can optimize your content if you are developing a VR game.
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