Added a simplified effects level "Vanilla" that more feels more standard Quake (no decals, no gloss). This setting takes advantage of DarkPlaces lighting/flashes...
The automatic 2D sizing settings now take effect during the loading screen segment. In DarkPlaces, loading plague draw can occur without any of the normal...
The following commands now close the console if it is open: load <game>, restart, changelevel, connect, reconnect, kill ("map" already done several versions...
End of map single player intermission scoreboard always does "Quake normal" scoreboard instead of hiding the total secrets/monsters if there are none...
"Quakespasm" wrong map path protection for .lit, .ent and .rtlights files ... files in folders deeper in the game search path are ignored for a map (so...
The maps menu now shows only maps from the current gamedir. Autocomplete uses all maps. god, notarget, fly, noclip can now support explicitly setting...
AD Sepulcher loads for Arcane Dimensions. 32-bit TGA files are considered to always have an alpha channel, DarkPlaces often would be the sole Quake engine...
Crash that used to occur sometimes with ALT-TAB or minimized window is fully resolved. A windows message was not being handled, the engine was not aware...
ODE enabled, r_viewmodel_ring_alpha 0.4 support, improved r_minlight, simplified server browser server list, maps list now checks for info_player_start/info_player_deathmatch...
Fence texture .mdl model support, support for precaching .lmp files in QuakeC -- both relate to Arcane Dimensions. r_minlight 0.5 (default) -- a minimum...
Linux SDL binary now included plus source compiles on Linux ("make sdl-release"). Command completion now considers semi-colons in the console typing line...
Full mouse driven menu, select/cut/copy/paste/undo in the console, tool_inspector 1 and 33 other enhancements (see readme).
The open source Zircon engine ("DarkPlaces Mark V Project") gains 36 new enhancements/refinements. A mouse-driven menu, selection/cut/copy/paste/undo/redo...
Illustrations of Quake 1 BSP vs. Quake 3 BSP and allusions to the origin of this project.
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