Indie developer with an experienced team, focusing on The Siege and the Sandfox - a new "stealthvania" adventure game for PC and console - www.siegeandsandfox.com
Designer Chris talks about the challenge of creating a tutorial for a complex control scheme, and how to teach a player something they think they already know.
This talk breaks down the elements of a successful tutorial, and shows how the team learned to convey our movement system through level design and careful application of psychological concepts.