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We are stubborn, we are persistent, and most importantly – we’re finally doing what we love – creating games. CODE FORGE is based around two main principles – providing polished, high quality, fun games, and keeping in touch with our users.The release of a game is never the end of it’s lifecycle – it’s the beginning of a continuous process of improvements, expansions, fixes and tweaks, driven by our users feedback.

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Royal Sails

Royal Sails

Arcade

The Caribbean, XVI Century. English privateers are steadily increasing their attacks on the Spanish supply lines, and the war between England and Spain...

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Latest posts from @lukaszborun, @codeforgegames

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RT @corybarlog: GAME DEVELOPMENT👇  VISION EXCITMENT Oh Fuck Oh Fuck OH FUCK DEMO Oh Fuck Oh Fuck Oh Fuck Oh Fuck Oh Fuck Oh Fuck E… T.co

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RT @unity3d: We're excited to bring you the Official Unity Community Discord! This space is for you to talk with and support you… T.co

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RT @ianbremmer: Tech billionaires who donate biggest % of wealth to charity. After Bill Gates it’s a disaster. 1 Bill Gates 46% 2… T.co

Feb 1 2019 by lukaszborun

[PL] "Zorganizujmy Game Jam, zróbmy gry i je sprzedajmy, a za zebrane pieniądze ulepszmy świat!". Fb.me

Oct 17 2013 by codeforgegames

Cisza na profilu, trochę nas nie było - zagrzebaliśmy się w Defenders of Vermillion by CODE FORGE GAMES. Ale bez... Fb.me

Oct 10 2013 by codeforgegames

Portal Polygamia opublikował informację na temat naszego studia w ramach cyklu "Polscy Twórcy gier od A do Z". Fb.me

Aug 13 2013 by codeforgegames

Wywiad z CODE FORGE przeprowadzony przez lokalną telewizję Dami TV - posłuchajcie co @Łukasz Boruń i @Adrian Kobel... Fb.me

Jul 19 2013 by codeforgegames

Doświadczenia deweloperów (m.in. CODE FORGE) z różnymi formami crowdfundingu. Polecamy :)... Fb.me

Jul 17 2013 by codeforgegames