• Register

Software design and development studio called, "Cornered Rat Software". This studio is responsible for game project development as well as feature updates and support for existing titles.The staff includes true MMOG pioneers, with several members of the creative, programming and production teams having previous development and operational experience with up to 6 MMOG titles before the start of Playnet, dating back to 1995.In June 2001, Playnet launched the industry's first MMOG First Person Shooter, delivered as a combined-arms virtual battlefield (World War II Online - Blitzkrieg).

Add game Games
WWII Online

WWII Online

Combat Sim

World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! Free-to-play, MMOFPS, true combined arms action...

Post comment Comments
Hyoslvr1
Hyoslvr1 - - 1 comments

I love this game as well. I have played since 3 months prior to going public on June 6th 2001 as beta tester and still playing today, 20 years later. There really is no other game quite like it. A seamless map over 300,000 square km, combined arms of Land, Sea, and Air. Hundreds of units/vehicles with variants that come into play as you progress through the time line of WWII. Your not limited to just one thing you can do it all.

Strategy and comradery of capturing cities and towns working together and with High Command personnel who move brigades around the map and set mission Objectives to strategically cut off enemy supply and by capping the others factories, and the towns they are in, you can win the map.

But first you have to fight you way to those cities with the factories. A campaign can last a week or 85 days as campaign #182 Just did. There is strategic bombing of factories to slow down production of enemy units which are calculated in to the a supply system. Bomb factories, RDP raids (research and development) slowing down production of those units. Force the surrender of towns buy cutting them off from their supply lines and hold it long enough for the surrender to become official or have the enemy mount a counter offensive and break free. Everything is too varied to get stale. There is no cookie cutter play here. Your up against other live players and you cannot predict accurately what the other is going to do you can only guess or from experience deduce whats possible and yet that may not be good enough. You pit your self against your foes all in good fun and exciting play. A game, a simulation, WWII warfare testing skill and comradery that is needed to be able to win and I love it!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,410 comments

Played this game for years! No kiddie hit point system here. You have to know what your shooting and where to shoot it. Love this game.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Studio MekTek, Inc.

Studio MekTek, Inc.

3 members Developer & Publisher

Studio MekTek, Inc. is an established private software development studio specializing in 2D/3D geospatial development and application design. Our studio...

Headup

Headup

3 members Developer & Publisher

"Games are, for both the customer and for us as a company, one of the strongest forms of media - almost nowhere else can you find so much commitment...

Mojang AB

Mojang AB

3 members Developer & Publisher

Mojang AB is the indie company behind Minecraft and Scrolls.

Stirfire Studios

Stirfire Studios

2 members Developer & Publisher

Stirfire is a Perth-based Indie games developer and publisher.

id Software

id Software

1 member Developer & Publisher

id Software is responsible for the Quake, Doom and Wolfenstein series of games. With flexible engines, id Software have a strong mod community

Fishing Cactus

Fishing Cactus

8 members Developer & Publisher

Fishing Cactus is an independent games developer composed of 20 individuals. Based in Mons, Belgium, the company’s aim is to showcase their originality...

X