Valve
6 members Developer & PublisherValve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well...
Founded in 2004, Facebook’s mission is to give people the power to share and make the world more open and connected. People use Facebook to stay connected with friends and family, to discover what’s going on in the world, and to share and express what matters to them.
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Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well...
Stirfire is a Perth-based Indie games developer and publisher.
id Software is responsible for the Quake, Doom and Wolfenstein series of games. With flexible engines, id Software have a strong mod community
Tri Development Studios is a new game development studio born out of the idea that an indie developer can make games of "triple A" quality. Like the studio...
Fracctal Labs is the company behind the Fracctal Monsters video game.
Proprietors of the Elder Scrolls series and current holders of the Fallout franchise, Bethesda Softworks have been developing video games since the mid-'80s...
DBolical is a digital media network focused on providing community driven content to a wide audience of gamers and non-gamers alike. DBolical empowers...
Creators of Train Conductor and Train Conductor 2: USA, The Voxel Agents make rad games for mobile platforms. We're a fun bunch who really love what we...
Frictional Games is a small games developer located in the south of Sweden. They're best known titles are the adventure horror titles, Penumbra and Amnesia...
Ignite a world of possibilities with mod.io a API for developers to add mod support to their games.
EA Games is one of the leading publishers and developers of video games. Some of EAs most successful products are under the 'EA Sports' label.
Tasty Poison Games was founded in 2010, in Cape Town, South Africa. Our specialty is in iPhone, iPad and Android game development utilizing the Unity...