Outerra
Commercial licencePlanetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...
Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.
Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...
We are 30 enthusiasts developing our debut game project named Saturated Outer Space.
CrashOne is a Nick Name of a one Russian member. It's Not a team. I'm a indie game developer. Creating games and stuff from 2010.
Candlelight Studios is dedicated to creating excellent video games. Whilst the studio is small, it has the help and support of many family and friends...
Indie game dev studio based in Portugal currently working on Sketch The Summit.
Small Czech indie game development studio focusing on dark & unique visuals, smart gameplay and grim atmosphere.
Okay guys. Seriously. This looks like way, way too ambitious to be true.
There's no way they could have developed the engine for Big Rigs: Over The Road Racing.
There's no way in hell this entire engine was developed by 2 people.