Number None
1 member Developer & PublisherNumber None is the company formed by Jonathan Blow for the release of Braid.
The Project Reality Team is comprised of developers whose aims are to rework the original games engine within legal and feasible constraints to create a realistic combat environment for gamers. This includes adjusting the games various elements including physics, visual effects and game play. Along with changes to how the game handles, the PR team intends to include additional factions, such as the British military and add to or alter existing factions so that they resemble real life combat elements found within their contemporary environments.
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Number None is the company formed by Jonathan Blow for the release of Braid.
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At Muzzy Lane, we think the future of video games is in the browser. And we're building the Sandstone platform to make it happen. Immersive, fully 3D...
Hi everyone we are a indie developer based in Portugal, currently we are developing a 3D game about a portuguese legend.