An indie developer group that consists of two people and we utilize Unity3D and other programs as our primary development tools. Current project: Darkraze, a tactical-action FPS
Hello, and welcome back to another development log of Darkraze. You may have noticed how I didn't say Week #7 since I have been absent from IndieDB for...
development log #7 - online database and better explosions!
This week, I have spent most of my time creating basic AI and support for bots in servers! A lot of this is work-in-progress of course, and has a lot...
development log #6 - multiplayer bots and ai!
This week, I have mainly shifted focus towards enhancing bullet physics like bullet penetration, wind drag, and other various mechanics. Also, we have...
development log #5 - bullet penetration
Finally, the long awaited update video has arrived!
darkraze fps update video #5 released!
Today is a day before the release of the (very belated) fifth update video! I have added many features during the course of the week, including a new...
development log #4 - pre-update and emp
This update introduces an idle timer which automatically kicks inactive players, improved network sync of explosives, and fixed minor visual errors.
development log #3 - stay awake!
We took the time to drastically improve the anti-cheat system and completed the functionality of the round system.
development log #2 - ban hammer
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