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Six Times Nothing an indie game studio led by Aussie creator, Sándor Moldán and supported by a number of talented creators across the globe.

Sándor is a former Executive Creative Director with a lifelong passion for making games out of anything, ranging from plasticine and paper cutouts to code and polygons. Back when advergames were a thing (...oh gosh) he brought a Film Noir-esque thriller to Smirnoff, claymation zombie battles to Mountain Dew, general inappropriateness to Lynx Fragrances and made almost one billion people throw virtual paper aeroplanes for Microsoft. He has also taught game design theory at Miami Ad School.

Our main title is Dawn of the Tyrant – a revolutionary chapter-based RPG where the players shape the story. The game gives the player community the power to shape the storyline of this epic setting through our unique World Quests system – the game's most defining feature. When players and their factions participate in World Quests, they will be writing the future. The story of each chapter in the series will be curated based on the outcome of these massive shared objectives.

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Dawn of the Tyrant

Dawn of the Tyrant

Role Playing

Dawn of the Tyrant is a revolutionary chapter-based RPG that places the fate of an entire planet and the course of the unfolding storyline firmly into...

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