chillbro studios
1 member DeveloperWe are chillbro studios and we develop games like there's no tomorrow. It all started back in 2011 when we decided to go Gran Canaria to get some work...
Here at Skazka, we believe that you don't need to have tons of money, the best software, or a pre-existing fan-base to make a great game. Our approach to game design is strategic. Some companies pander to specific niche groups, attempting to sell them something based on identity. Others try to appease the masses by avoiding sticky subjects, using a bandwagon approach. But truly good games transcend petty differences in our culture and attempt to show you another reality. Because of this, we have developed our own design technique we call "Method Game Designing." In the same way that "Method Acting" revolutionized American Theatre with techniques that encouraged actors to become the character, we hope to revolutionize the American Video Game industry by designing games where the player becomes the character.
No games, mods, engines, software or hardware appear to be published or in development by Skazka. We suggest you add games, mods, engines and hardware you are developing here (or update existing games, mods, engines and hardware on the site which should be linked with this Developer).
If this profile is not used to publish or develop games, mods, engines, software or hardware we recommend you contact us and we will move it to the groups section and this page will display a blog instead.
We are chillbro studios and we develop games like there's no tomorrow. It all started back in 2011 when we decided to go Gran Canaria to get some work...
Simply Functional! As our slogan suggests, we believe in providing simple, elegant yet extremely enjoyable games! Were always trying out new and exiting...
Pixel Wizards is an independent video game studio created in 2016 and based in Paris, France. We are a small team of passionate game professionals who...
Indie games development start-up in the North-East of England. Focusing on community interaction and involvement in the development process.
Our company was founded in 2006 with the goal of developing good games with good people for digital distribution channels. We have received a fair share...
Hey, I'm Sam, a games designer and programmer based in the UK and owner of Rebelephant Ltd. After co-founding HyperSloth we spent three years making the...
This comment is currently awaiting admin approval, join now to view.