Aerosphere Studios is an independent game development studio. We are currently producing the game, Aero Empire (see games). Aerosphere Studios started out as the CGP - Collaborative Game Project, where a group of individuals online were brought together to design and create a game. Founded by Terra Nova in September, 2008, the CGP recruited members of various talents - including Timmon and Red Owl, concept artists and designers who have been a part of the CGP and Aerosphere Studios since it's inception. After brainstorming ideas, Aero Empire was drafted and decided upon by the team in October. The game design was then fleshed out and polished, and implementation began on the game in November, 2008. Now, six months later, Aerosphere Studios has completed the Cumulonimbus Engine, the engine which Aero Empire will run on, developed in C++ and OpenGL. See our game and engine page for more information on the respective projects.
All graphical features have been successfully ported to Irrlicht, including some new effects like Planetary Rings.
planetary rings
We're looking for a Lead Writer to join our team, and we're holding a writing contest to find one! Do you have what it takes?
the aero empire writing contest!
Major changes and lots of progress going on at Aero Empire.
project revitalization
It's time to fly! Gyro animations, the HUD and the flight controls have been integrated into the game, so we can now fly around the Aero Empire world.
gyro flight
It is time to remove the placeholder sky with a sky that fits Aero Empire's world, starting with the moon.
glassy red moon
Our new years resolution is to release Aero Empire in 2010!
2010 progress update
Extending the Twilisphere to the edge of the world!
infinite twilisphere
New procedural mountain generation algorithm for creating different types of mountains with more detail.
new mountain generation algorithm
A spotlight on carrier warfare in Aero Empire and details on the operation of gyrofighters. A related playable demo is also planned.
carriers and gyrofighters
This post explains how single-player mode will work in Aero Empire, outlining both the Free Play and Campaign (story) modes.
single player gameplay
Lots of updates this time, including the completion of the game logic engine, finished models and more.
progress update 5
New updates on particle effects such as rain and snow, decals to allow for accumulation of snow and make things look wet, and anti-aliasing/tweaks for...
rain, snow, decals and lines
A sneak peak into the details of creating Aero Empire's village center.
spotlight: village center
In this progress update, improvements were made to the mountains, light scattering was added for the point lights, and a new airship - the medium broadside-class...
progress update 4
Learn a bit about where Aero Empire's world has come from, and what it looks like when you enter it.
the first story post
The Indie Devs gets a sneak peek at a up-coming project called Aero Empire, a cross-genre project that has quickly made a name for itself.
sneak peek at aero empire!
Several models are underway, and the Model Viewer has been completed, allowing in game renderings of WIP models.
progress update 3
This tutorial explains how to use the Model Viewer, and the formatting of the scene files (which load scenes into the rendering engine).
using the model viewer
The physics engine is nearing completion, and several airships are being modeled.
project update 2
Introducing Aero Empire, a new indie game which takes place in an alternate world where the unique conditions brought about air travel long before land...
initial project update
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