Founded by a family of six siblings with disciplines spanning all fields of game development, ZanMgt is a new indie game studio based in Traverse City, MI. With an unparalleled trust in each others abilities, we are determined to make the kind of quality games everyone loved and grew up with during those golden years of gaming. We’re very excited to be joining the ranks of indie pioneers already out there, and believe we have some great things in store for everyone. --The ZanMgt team, Zack, Aaron, Nathan, Micah, Gabriel, Terah
November was another big month for Blockade Runner! Along with development timeline infographics to help put the development in perspective, November...
Besides the major announcement of our transition to SharpDX, the second half of October was a really busy month on the refactoring end of things! The...
In yesterday's Bi-Week in Review we'd mentioned we a bit of an information drop that was too long for a single post. Perhaps you may recall earlier this...
To promote better awareness of Blockade Runner's progressing overhauls, we'd decided a few weeks ago to try and go for bi-weekly reviews instead of monthly...
September's internal development has seen a massive 2D overhaul occur for Blockade Runner's engine, including a new state manager to handle UI, vastly...
In July we'd built a vastly superior input system, as well as a much needed re-construction of the 2D/3D Pipeline that makes drawing elements a breeze...
With BR's major engine overhaul rounding the corner, we figured it'd be a good time to bring the ModDB page up to speed a little with a monthly newsletter...
In the new visualization video, we show how powerlines will function in Blockade Runner!
Today we demonstrate one of the systems we're focusing on this year now that the ship systems have our undivided attention (see the Battle Plan article...
A summary of some of the major improvements brought upon by the new .BRS format!
Micah demonstrates the Starman in an all-new video!
Thank you everyone for sending us your .BRD's! With all of your contributions we were able to work out all of the kinks for the new .BRD to .BRS converter...
From the next release onwards, all entities will be saved and loaded using a new ".BRS" (blockade runner ship) format and will require the use of an included...
Ship showcase of some awesome community made ships, all constructed in Blockade Runner's Editor!
The game was conceived to have a bit of a retro N64 look while making use of HD textures and Deferred Lighting. To see how this would look, we went ahead...
Some clarification on the blocks; we will not be removing angles or prefabs altogether. The basic analogy is LEGO© pieces, and thus where appropriate...
While the trio of coders are busy making the multiplayer awesome in BR, the rest of us are messing around with the art now that we're able to play with...
After painstakingly making a bunch of changes the other day we decided it's about time to make a rudimentary editor program to make the process far less...
Yesterday Nathan began adding in the ability for equipped weapons to do damage to blocks in Blockade Runner, inside are some details and explanations...
A new feature we've been working on for 0.74.0 are atmospheres for entities! Atmospheres around entities will provide oxygen for the character...
Aside from more stability fixes for the multiplayer (still a ways to go though), we've opened the solo option up, put a "start server" option in the multiplayer...
Stuff Plus demonstrates ship building in Blockade Runner with Part 4 in his video series, a screenshot of the new start server options, and a new ship...
As requested by the community, we’ve introduced a glass block to Blockade Runner! Trickier than it looks with deferred rendering and voxels, but Nathan...
Ship showcase of a really cool community-made ship, station, and pixel art!
The start of some major performance upgrades, new asteroid generation that includes craters and more noise, multiplayer stability improvements and more!
The next version of Blockade Runner is humming right along, already sporting a performance boost that modestly improves the frame rate, as well as some...
You asked, and Zack delivered! We’ve pelted the asteroids with craters, added ore generators (although Ice is showing mostly in the screenshots below...
This week’s update includes procedurally generated asteroids, new debri physics when chiseling your way through rock, a new toggle-able “zero-g”...
Showcase of three new fantastic community-made ships!
We’ve been doing ‘priority votes’ up until now, which works fairly well for a small static list, but it gets messier when you start adding in new...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.