Zero Engine
ProprietaryA proprietary game engine developed by Pandemic Studios, first used Battlezone II: Combat Commander and later used in several Star Wars games including...
Frostbite 2 was one of the first engines released to support DirectX 11 technology debuting with DICE's blockbuster Battlefield 3.
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A proprietary game engine developed by Pandemic Studios, first used Battlezone II: Combat Commander and later used in several Star Wars games including...
OEngine is a multiplatform C++ engine with an WYSIWIG editor. It's made to be very flexible, and has been used in many internal prototypes, and is currently...
The Refractor Engine, is a game engine designed by Stockholm-based studio Refraction Games, first developed for the computer game Codename Eagle, which...
The libGDX project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away...
In development since 2011, Frostbite 3 is an improvement of Frostbite 2 and will debut with Battlefield 4 in 2013. It only supports DirectX 11 on PCs...
The Raycasting Game Maker is a free easy to use game editor that creates simple raycasting games in the style of Wolf3D. The finished game needs only...
The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven...
RPG Maker was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous...
Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such...
Wave Engine was born on February 21, 2013 with the exciting mission of developing an engine to help the mobile game developers’ community.
The Doom engine is the game engine that powers the id Software games Doom and Doom II, as well as Raven Software's titles Heretic and Hexen, then finally...
The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...