Originally created by Volition Inc to run Freespace 2, the FS2_Open engine has been radically improved so that the engine can now compete with modern space combat simulation engines.
The Multi-Language Translation Library for FreeSpace campaigns got a new update that now supports two new languages. FreeSpace 2 can now be experienced...
May the Fourth be with you! In celebration of Star Wars day, all of us at Fate of the Galaxy want to share what we have been working on for the past several...
We have had an very high degree of activity and wanted to share with everyone what has been going on. In short, we have an animated banner on Knossos...
May the Fourth be with you! In celebration of Star Wars day, all of us at Fate of the Galaxy want to share what we have been working on for the past several...
Inferno missed a deadline, so we are releasing some of our assets.
Our new modeller, Dagger, worked on the iconic GVB Setep Vasudan superbomber and also posted on HLP a link to a 3D view of the model. Take a look!
What we have been up to in the past year, and what we want to do in the coming one
Jessnec recently worked on beam weapon effects, a key element Inferno. Take a look at the results!
What to expect in the coming FS2_Open release. Antialiasing! Speed! New HUDs! Ponies! Okay, no Ponies.
A video demonstration of "Combat Landings," showing off some new FS2_Open engine features and a flight of Vipers on final approach.
A 10th Anniversary Edition, a remake of INFR1 released in 2001, has been announced. Read more below!
The Summer saw a ton of rapid development and creativity. This past holiday season? Not so much...
The standard light bomber of the Earth Alliance, the Aetna, has recently undergone a number of upgrades. It's time to sum up the results.
More news from the Department Of Gaming Awesome, showing that spacesims are still alive and kicking
A more cinematic look at the game compared to the previous trailers, this time we've gone to some effort trying to capture the mood and feel of the series...
Using assets from the Blue Planet mod, and new effects made possible by engine enhancements, -Sara- shows us just how pretty FS2_Open is
The new Diaspora Trailer shows off a few things we've been promising for a while, including the Battlestar Theseus in action and the working DRADIS console...
Yeah, that's right, I said 33%. We're at the 1/3 mark, and ready to start working on the campaign!
We've been keeping quiet, the page hasn't seen a serious update in months, and there hasn't been sign of life from the dev team asides from one or two...
Collaboration with the Ancient-Shivan War Team has lead to another encouraging result: an improved (still WIP) version of the Shivan installation Arachnas...
Celebrating the release of the newest version of the FS2_Open Engine
It's been a long time since our last update but we haven't been sleeping and we're proud to show off the first in-game shots of Battlestar you'll be making...
Hi you all, After long mounth of works, we have finally released our first teaser.
A new INFASA campaign, Gehenna's Gate, has been revealed. Read below to get to know the latest addition to INFASA!
New Basestar model in all it's deadly ingame glory.
Recap of the progress done in recent months, including many juicy images for you to drool over.
The first INFASA minicampaign, The Spirit of Ptah, has been revealed to the public. The campaign will use Inferno: Alliance's FSPort Mode.
After a week, INFASA's new HUD gauges have been completed and an example showing how they work has been posted. Read below for more info.
The team has made outstanding progress in the past month and a half, and we're ready to show off our new material!
After a long period of inactivity, we are most certainly not dead. Progress is moving at a steady pace, and we anticipate some serious updates in the...
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