OEngine is a multiplatform C++ engine with an WYSIWIG editor. It's made to be very flexible, and has been used in many internal prototypes, and is currently used by two games in two companies: - White Night (OSome Studio) - Space Run (Passtech Games)
Cutscene editor is made to be simple to use, inspired by Premiere.
User can control everything in cutscenes, cameras, lights, objects parameters and interactions, using a simple interface.