The Retox engine is a state-of-the-art proprietary engine capable of running in a browser. The Retox engine is built by Reto-Moto and currently used to create Heroes & Generals.
Yes, it is about rubble this time! Since rubble of buildings is missing in-game I have got the task to create some nice rubble. It is still in progress...
Community member Dondergod is guest blogging about one of his most memorable wars and fellow Community member K120 has chipped in with a piece of fan...
So, it’s another happy day in the land of the Backend Programming Tyrannosaurus. I’ve made peace with the sheep; We were just too different, I suppose...
We released the new installer Yesterday, so you need to re-install Heroes & Generals the next time you want to log in. This also means that you can...
Today I will tell you a bit about the system we use to manage the server setup for Heroes & Generals.
It’s been some time since I last did a post. I have rambled a lot – I know ;). It’s about animation – so here’s animation for ya !
We’re currently looking into setting up a Heroes & Generals Merchandise shop, but we could really use some great ideas for what to put in it! All...
We have just submitted Heroes & Generals to Steam Greenlight, as we believe that the community at Steam is right down our alley! So far the response...
Well, we really want to publish Heroes & Generals on Steam, so please help us by going to our Steam Greenlight Profile, and vote for Heroes &...
You all know me as Reto.indusninja, and while my name should have already given you (as well as everyone else at Reto-Moto) a hint towards my actual profession...
As you might know, we have introduced a survey, which players waiting in the Beta-queue can fill out in order to jump to the front of the queue. The data...
When seeing the game from the outside it’s really hard to get an idea of just how many machines and services that is actually involved to run our game...
The Dietl build is up, we made a successful server-stress test, you can jump the Beta-key queue by filling out a survey, Chrome installation workaround...
This week we performed a successful server stress test, where we had more than 800 players logged in at the same time without the servers crashing! This...
I’m currently working on symbols for Assault Team Insignias, and I thought that I would give you a glimse of what i’ve done so far (it’s still work...
New Videolog showing character ranks, mission lobby and a preview of an upcoming single-player mission.
The Dietl build went up last Friday, and we’ve been fixing a few bugs this past week. It was mainly bugs related to the refactored Ribbons/Combat Badges...
We’ve been awfully silent, due to the fact that most of us have been on vacation for the last couple of weeks. So in order to get back in gear after...
We’re slowly picking up speed now that most devs are back from vacation, and the offices are starting to buzz again. We’ve just deployed Dietl on...
Community member cRo4Ti4 is guest blogging about when he flew from Berlin to Copenhagen to participate in the first trailer shoot. (Translated from German...
The amount of players is increasing fast, lots of new faces (well, names) are seen online every day and while most are kind, helpful and fun to play with...
‘Benny Hill’, ‘Dragons Lair’ and Spaceships… ? …what the… ? Again a perfect attention grabber… no ? .. well I got your attention this...
The nice weather has finally hit Scandinavia, and luckily it is in the week where the majority of the Reto-team is on vacation. The offices are quite...
While we are developing our game, the world is changing. Change is coming to the Flash Player Plug-in as well and sometimes this change is something we've...
It's summer, the Crace build is up and the Dietl build is about to be released, we're working on a new installer and quite soon new Beta-keys will be...
So, here goes a few words about us preparing a framework which stores all the important events in a war, which would pave the way for a “War Log”...
Hey! I just wanted to show you a bit of the work that goes into making textures for the environment.
We’re working on a new mission type called ‘Interdiction’. An Interdiction-mission is triggered when a Fighter Squadron Assault Team intercept enemy...
This weeks biggest event for us has no doubt been the release of the trailer. We started working on the trailer in the autumn last year and we’ve been...
We are proud to present our new Heroes & Generals “Come Out to Play” trailer featuring developers and community members on the fromtline and in...
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