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Xash3D Engine

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Xash3D is a custom Gold Source build from a scratch. Xash3D overcomes obsolete Gold Source engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, for example: higher limits for bsp-models, studiomodels scaling, realistic values of lighting on server side, entity patch technology support, support of additional map types, support of precaching "on the fly", support for using real HD-textures (up to 4096 x 4096 px) for maps, models, sprites and decals in any played mod and many other features...

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  • #6Guest Guest

    xash 1.0 when?

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    • nekonomicon nekonomicon

      I think when will be implemented voice chat, vgui2/hltv/filesystem_stdio support and some other features which has latest goldsource version. Or when Unkle Mike just increment an engine version.

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  • #7Guest Guest

    what's the last version of dod that works on xash3d?

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    • nekonomicon nekonomicon

      I do not know, but any version without interface on vgui2 must works.

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  • DiseMods DiseMods

    How do I add a CD key password to my Xash3D mod? I'm doing it for anti-piracy stuff.
    Full explanation here: Moddb.com

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    • nekonomicon nekonomicon

      Nah... If you have stuff from original Half-Life - remove it.
      You can't sell hl-based mods - it's illegal.

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  • twitch72 twitch72

    Can Xash3d run custom half-life multiplayer maps? I tried to load some from console and I keep errors that appear to be related to textures.

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    • Qwertyus Qwertyus Creator

      Yes, you can play custom maps as well, as any other. I have no clue what problem do you have, maybe you forget to put corresponding wad-files in your mod's folder (most probably, because custom maps may use custom textures) or messed with settings. If it's second, try to remove config.cfg from 'valve' or your mod's folder, then start a game and choose preferred settings via game menu. Then quit, start a game once again and try to play any map you want.

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      • #2Guest Guest

        Maps do have custom textures but they were embedded in the map file during compile. I will keep messing with it.

        Thank for the reply!

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      • Qwertyus Qwertyus Creator

        Check r_wadtextures cvar. 1 - enabled, 0 - disabled.

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      • twitch72 twitch72

        I think my issue has something to do with the entity info_textlights because the error loading the map always references a texture from that list in the entity.

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      • twitch72 twitch72

        Info_texlights had conflicts. Utilized lights.rad for compile and then map ran fine

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