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A free online space MMO with deep character and ship customization, immersive space exploration, and a player-driven economy. As you progress through the game you can build bigger and stronger ships that will make you an unstoppable force in the galaxy. Gather materials through activities like asteroid mining, space exploration, or planetary colonization in the player-driven economy.

Post news Report RSS A huge milestone for Assembled in Orbit!

0.7.32a - Long awaited progress saving, player accounts and some more new features are now live!

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"Container Yard", new station model

container yard


Navigation route on galaxy map

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Object view changes

overview3



0.7.32a patch notes:

  • Fixed some issues that caused the player's ship to jitter while warping.
  • Fixed thrusters; they now stop on docking.
  • Fixed a bug where a player's ship would not save correctly if equipped with a certain number of installed modules.
  • Fixed an issue where damage was ignored if the attacker disabled the module in the first cycle.
  • Implemented a market auction bidding system.
  • Market auctions now have durations of 1, 3, or 7 days.
  • Mission items and kills should now be counted correctly.
  • Some missions are now repeatable.
  • Added a new mission titled "Cargo Transport."
  • Added a new station.
  • Mission Points of Interest (POIs) are now on the Galaxy Map.
  • Added a track button to the mission window, which shows the progress of the tracked mission on the HUD and indicates a route to the mission's target solar system on the galaxy map.
  • You will no longer spawn at your home station if you have logged out at a different station; logging out while in space is now also possible.
  • Asteroids now have an explosion animation.
  • Items now have a colored frame that indicates the quality of the item.
  • Added a "Bulletin Board" to the station's menu, where you can view and accept available missions.
  • The UI font has been changed.
  • Some new UI icons have been added.
  • Ship speed control is now reactive to mouse input.
  • The "Auto Attack" ability should now work correctly.
  • Removed the jump cost for Stargates.
  • Renamed and relocated various objects in space.
  • The talent reset button is now working; you can refund single talents by right-clicking them.
  • Added some HUD indicators for various states.
  • Thrusters now increase their volume based on speed instead of pitch.
  • Added/changed some sound effects and music tracks.
  • The combat music now fades in and out appropriately according to your combat state.
  • The overview now highlights closer objects.
  • After changing the screen resolution, the Galaxy Map now scales correctly.
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